Looking back on this class in the semester, I actually really enjoyed a lot of our projects that we did. If I had to narrow it down however, I think the Premiere and Illustrator projects were my absolute favorites, mostly because I found these two to be skills I’ve been wanting to get more practice in for while simultaneously doing topics that I felt benefited creations I personally wanted to do at the same time. The Audition and Photoshop projects were great as well and filled a same role as just described, but the Premiere and Illustrator ones really took the cake for letting me get my hands dirty to attempt to make a personal logo and make video content that I would like to continue doing.
Coming as a senior DTC student, I’ve grown pretty familiar with all of the software we wound up using in this class. That said, I found myself learning so much in this class as a fantastic refresher course, reminding me of the ins and outs of the software I had gotten foggy about, as well as discovering new techniques I was unaware of. The skills that I got further knowledge in that I can definitely see myself using was mostly from Photoshop if I had to pinpoint. Its always been one of my least-used Adobe software, and going through the whole process of making a Youtube thumbnail let me discover the software in a new and fascinating way that was really fun for me.

Again, as I’m about to wrap up my academic career here at WSUV in a few weeks, I still see myself in the video games industry as a 3D artist, but with the tool belt to do so much more. Having a good grasp on the Adobe Suite is essential for any creative career path. The skills I’ve learned in this class for Photoshop and Illustrator will be key to doing texture work in Maya, Audition for any sort of game SFX, and Premiere an d general video editing for pulling in audiences and advertising my work.
As for skills that I wish I could have learned in this course, I think I would’ve loved to maybe explore the effects you could use in Audition to help further your audio editing skills. Learning as a class on what equalizing, reverb, and mixing and such to a better degree would’ve been fascinating, as audio always seems to be glossed over in these creative classes, despite being such an important role in most mediums.

The resources I found most important over my time in this class were from sources I found to be inspirational. Youtubers, anime clips, my friends’ works, and anything of the sort, are a huge boon for me to learn. Breaking down what these people do and trying to simulate them and learn from their techniques and styles is what gets me wanting to learn more about software.
I won’t lie, I walked into this class wanting to fill up some of my electives, and I saw this class was teaching things I was already familiar with and could kind of use it as a means to brush up my skills right before leaving college. However, what I got in the end was a class with such amazing creative freedom, that I found myself not just wanting to sharpen my claws, but to go further beyond and really make things I wanted to make for fun. So thank you for that. It’s been a fantastic bridge to demonstrate what I know, learn a few new tricks and tips that’s relevant to me, and to go and make content that I’m proud to be making.

Thanks everyone!
